Projects
libTiramisu
Description: Work in progress. LibTiramisu is a personnal project, it's an exercise for me. My aim is to better understand the way the engines out there are built by building my own. It's also the occasion to face new problems, learn new techniques and experiment new tools with no pressure.
Platform: PC (win32, linux and mac, hopefully)
Framework: SDL, OpenGL
You can already get a glimpse of what I'm doing on the Launchpad project page.
Meet me at the Banana Disco
Description: The game is the result of a collaboration of 4 people who never met before. It was developed during the Global Game Jam 2010 in Paris, in 48 hours.
Platform: Flash
Framework: Flixel
My Job: A bit of everything
Official GGJ project page
The Google Code project page
Download (Right-Click and "save as")
Jane Jensen's Gray Matter
Description: Adventure game with good old "point'n click" gameplay.
Studio: Wizarbox
Platform: PC / XBox
Framework: C++, Lua
My Job: Level integration, level scripting in Lua, tool tuning
Official Web Site
Tepeyollotl
Description: Short adventure game in a pre-colombian setting.
Platform: Nintendo DS
Framework: C++, libnds, and a lot of patience
My Job: Controls, animations, NPCs, level logic, a bit of engine stuff
Project page
LaunchPad project page (with source code)
Oscar
Description: Collection of mini-games parodying politics.
Platform: PC / XBox
Framework: C#, Xna
My Job: Gameplay Programming (1 mini-game)
Alliances
Description: Squad oriented strategy game
Platform: PC prototype, targeted platforms: PC, XBLA, PSN, WiiWare
Framework: C++, Lua, GameBryo
My Job: Lua VM integration, Lua-to-C++ interface.
Publié le vendredi, novembre 27 2009 par Alexis Bauchu