Mot-clé - at work

Fil des billets - Fil des commentaires

mercredi, septembre 2 2009

Working on Gray Matter

A while back I said that I'd talk about what I do during my internship at Wizarbox. It was in April, so it's been 5 months. Ok ok, I'm late, but when I post, I like to be REALLY sure! Seriously, if I haven't talked much about it, it's simply because there's not much I'm allowed to say. Game  […]

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lundi, août 24 2009

Bug Tracking and screenshots

I couldn't resist but to share this hilarious moment with you. At work, I've been assigned a bug. There's a screenshot joined with the description which is as follows: In chapter 2, after the first mini-game, the screen became all black. See screenshot. And follows a picture of a window filled with  […]

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lundi, juin 22 2009

Bash Optimisation

Lately at work, I've been working on optimizing a bash script that was used to build the data of a game. Its role is to parse the game directory and for each file, match it with a building rule. If there's no rule for a file, well, then nothing happens. If there's a rule, then dates of the source  […]

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vendredi, juin 12 2009

NTFS directory junctions

Funny stuff, we had this problem at work: The publisher needed to have the game tested, but for pratical reasons, they needed to be able to rebuild the game at any time. Fine. We send them our builder and the data. Unfortunately, we were working in a W: drive that they were already using for  […]

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